It looks like you're new here. If you want to get involved, click one of these buttons!
Subscribe to our Patreon, and get image uploads with no ads on the site!
Base theme by DesignModo & ported to Powered by Vanilla by Chris Ireland, modified by the "theFB" team.
Comments
the buffer sits between the A->D and D->A stages.
When a plugin is instantiated, if it is light enough to be able to process all the audio within the buffer size then no additional latency will be added.
As your project grows in size your buffer will need to grow because there will not be enough processing power to process all the audio inside the buffer time- this is why you get a 'tearing' type sound.
It is why, as you grow the session, from being a 'tracking' methodology (with a low buffer) to a mixing methodology (with a higher buffer). The higher the buffer, the more latency.
Say you are 80% the way through mixing a track and you want to add an overdub.
You will likely have a much larger buffer (say 1024 samples) in order to provide enough processing power, which would be around 23ms of latency plus converter latency. Without hardware monitoring you would need to deactivate a load of plugins in order to be able to lower the buffer to something useable.
Hardware monitoring is very useful in this situation because you can pull a sound using outboard and overdub with no perceivable change in the session or issue with hearing yourself 23ms+ after you play a note, which would be very unpleasant.
If you are only ever using a DAW to run a couple of amp sims then it won't be an issue.
If you are trying to record and mix your own tracks then you will come up against this problem all the time- it is the reason why hardware monitoring exists.
Pro Tools HDX uses a different method (TDM/HD used multiplexing, but they use a different technology now) to minimise latency, so it is down under 0.8ms and you can stack plugins (up to a point). This is why HDX is a better solution for tracking bands compared to a native interface. Also cue mixes are easier to do.
Actually an analogue console is easier than all of these, but you lose the ability to recall your mix.
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
So I guess it's related to the computer power. I haven't yet reached that stage where my computer has run out of power, with what I would regard as some pretty big projects, but perhaps not as big as some use.
The more cores you have generally the better it will be too, rather than going purely for speed.
The last thing I mixed was 80 tracks with upwards of 200 plugins- even on a beast of a Mac it isn't possible to mix that at a 32/64/128 buffer size. 512 or 1024 only.
I mostly track with HDX though and then switch over to native for mixing, because my Mac is way more powerful than 2x HDX cards are, but there is no way a native system can come close to the latency I get with HDX once I have a bunch of plugins instantiated.
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
HDX is pretty stable for me and I have many cores.
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
So... the RME babyface gives stable drivers for windows, basically guarantees low latency, DSP for hardware monitoring, and is even bus powered so I could potentially use it with my band as well without having to bring any additional power supplies. I will have a read of the manual to see how easily it's I/O can be used for external effect inserts.
Band Stuff: https://navigationofficial.bandcamp.com/album/silhouette-ep
I seem to remember there is a 3db difference with some RME audio interfaces.
Not an issue for recording but for hardware inserts you will need to compensate.
If you use Logic you can preprogram a preset with the IO plugin to compensate but there is no way to do it in Pro Tools other than manually.
Not sure about other DAW's.
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
AD, Line/Instrument In 3-4
x Output: 3.5 mm TRS jack, unbalanced
Band Stuff: https://navigationofficial.bandcamp.com/album/silhouette-ep
I have 64 channels of IO, a lot of hardware and I'm mixing in a hybrid style- so for me it was a total pain in the ass.
In the case Pro Tools and the Red 4/8Pre's 9db difference it meant instantiating 2 trim plugins because you can't get 9db out of a single trim plugin- less of an issue with Logic because you can save an IO level difference in a preset.
It isn't so much of a problem with compressors because of make up gain, but still why have to use make up gain and introduce noise when having parity input/output alignment takes away a step.
With EQ's, especially 500 series EQ's, it is a pain because you often don't have makeup gain controls.
Outboard effects will often have controls but see above re introducing unnecessary gain stages and noise.
I'm not saying he shouldn't buy the Babyface Pro because of this, but if using insert effects it is something to consider.
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Band Stuff: https://navigationofficial.bandcamp.com/album/silhouette-ep
Have look at the Focusrite one here:
https://pro.focusrite.com/category/audio-interfaces/item/red-16line
and then at the Red 8Pre:
https://pro.focusrite.com/category/audio-interfaces/item/red-8pre
In the case of the Red 16Line the 0dB reference level is switchable from +18 or +24dBu for both input and output.
In the case of the Red 8 Pro the 0dB reference level is +18dBu on output and +27dBu on input (so 9dB difference).
This is what I am talking about- many audio interfaces have this and it isn't a problem except if you use hardware inserts.
It isn't always a dealbreaker but it is something to be aware of and compensate for.
I'd ask RME directly, if you think it matters to you.
You can of course configure a test so you know what it is when you get it- just use an IO plugin with a cable going from output to input and throw a sine wave across it at -6dB.
If the meter drops to -9dB when instantiating the plugin then you have a 3db drop, so you know you have to compensate for 3db.
The reason I know about this is I bought a Red 8 Pre, experienced the problem and realised the input/output alignment difference and went and asked them- they were good enough to swap the Red 8 Pre out for an interface that has parity (the Red 16Line).
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Band Stuff: https://navigationofficial.bandcamp.com/album/silhouette-ep
Checkout Black76 by IK Multimedia for example. Every instance adds 64samples of latency.
Or an analogue console.
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
The UA Distressor is AMAZING on drums and vocals.