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One thing I wanted to do was reduce the plinkiness of the hi hat in the overhead mics on one track, and I ended up using Bittersweet turned fully to 'sweet'...I couldn't hear the advantage of a compressor instead as it was a very specific thing I was trying to achieve.
Does anyone else have this problem with hi hats and rides and what do you do about it?
Also, heavily clipped Fender Rhodes - not in a nice way...I think the recording engineer got something wrong...
Mic choice and placement are key here.
But once recorded, do you have a separate hi-hat mic?
I usually highpass at 300, take off some 10k, use an expander to make the hi-hats louder than the snare and then use a multiband compressor from around 1-3k and above.
If you don't have a hi-hat mic then it depends on which frequency band you think is 'pinky'.
Do you know how to search for resonances with EQ?
Get a bell with a q of around 6, boost it by around 10dB and then sweep the frequency ranges and listen for things that poke out.
When you find it then lower the Q (depends on what you want to do but anywhere from 1-3, sometimes higher) and reduce that frequency range- anywhere from 1-5dB.
This is just a general suggestion, I'd need to hear the actual audio.
Things to check first though- make sure all your drum microphones are in phase.
I make everything be in phase with the overheads.
So mute all the drum mics except the OH's, put a plugin with polarity reverse on it, on each of the individual drum microphones.
Do this with all plugin processing turned off.
Then unmute each mic in turn and get the level to around where it needs to be, then switch the polarity on each mic (soloed with the OH's, nothing else playing).
You are listening for a drop in bottom end.
If you polarity reverse, say, the bass drum, and you suddenly get loads of bottom end then the bass drum was out of phase with the overheads. Keep the bass drum polarity reversed.
It is really common for the snare top to be out of phase with the overheads. I usually check this when tracking and will usually print the reversed polarity into the audio file.
You can use 'invert' as an audiosuite plugin (or whatever it is called in your DAW) too.
Do it with the kick, snare, tom, hihat, ride microphones.
I check it with room mics but I usually don't phase align room mics.
This goes too with using plugins like AutoAlign.
I use it all the time for kick and snare but never for room mics.
I might nudge the room mics around a bit but I found that aligning the drums so they are all perfectly in phase makes the drum kit sound smaller.
Most of the time I just use the polarity reverse technique, it isn't perfect but it is good enough and perfectly in phase drums sound less good to my ears.
One thing too, as you start to EQ things you might find some phase shifts happen.
Circle back to the polarity reverse technique throughout the mix and make sure nothing has gone awry.
And make sure your OH's are in phase with each other.
Why am I saying all this?
Because the plinkiness of the hihats could just be a phase issue with the drum microphones.
One more thing. I really like proportional Q EQ's on drums. This would be the API 550A/B, Kush Electra.
A proportional EQ tightens the Q value the higher the boost or cut, allowing you to do broad brush EQ with low boost and cut and be a bit more targeted (I avoided using the word surgical didn't I? ... oh no, there I said it) with higher values.
It is something that works for me very well with drums (and guitars).
I would re-record the Rhodes.
If you can't then look at audio restoration plugins.
https://www.theoddfoxes.com/
https://www.theoddfoxes.com/
As Octo alludes, there's lots of ways to approach this. It is often a performance issue.
I had a bit of Hi Hat nonsense with a recent project, just on some songs in some places. The most effective thing I found was just rebalancing the kit mics when the sound in the overheads wasn't what I wanted. I had two different mono kit mics and stereo rooms, and they all give me different Hi Hat tone. Compression often makes this kind of thing worse. Finding the annoying frequencies and cutting them can help, but if you go too far it can end up sounding hollow & weird.
On one track I went pretty wild with a low pass filter and in the course of fixing an annoying hi hat re-imagined a much more filtered, effected overall drum sound. So there can be an element of artistic/ creative masking of problem tracks too.
Bandcamp
Spotify, Apple et al
Lately I've been splitting the shells (BD, Sn, Toms) into a different routing folder that I run through a Zener or SSL Bus comp and then the OH's go to a separate routing folder with the HH, Ride and any room mics.
That folder is not compressed (but the room mic's are at the track level).
These get bussed to a Drum and Bass group bus that has all the shells and cymbals plus the bass guitar, currently a BAE 10DCF although I sometimes use an API 2500 if that isn't on the 2Bus.
The biggest issue I have with overheads is how they change the tonality of the snare.
I do pretty big cuts at 500-1000hz, sometimes use a multiband compressor or dynamic EQ.
HH mic gets high passed around 300, OH's around 200hz.
https://www.theoddfoxes.com/
I've gone back in and taken more of a rock approach with a hi pass on the OH and more shells. I've also discovered the joys of smashing the tom mics to get more sustain.
Will sound great.
My current fave for Toms is the Crane Song STC8 but there isn't a plugin equivalent of that plugin that I am aware of.
DMG Audio TrackComp 2 probably comes the closest.
https://www.theoddfoxes.com/
The problem with a super fast attack, (as mentioned previously too) is you kill all your dynamics.
You (or more correctly I) don't want the transient of a snare or tom to be at the same volume as the tail.
I want it louder.
Just not 10dB louder.
As mentioned earlier too, making the attack too short makes the snare/tom sound further away.
Same with the release being too long.
API 2500, 4:1, slowish attack and release is a starting point.
https://www.theoddfoxes.com/
I had assumed people understood this, which was a mistake.
https://www.theoddfoxes.com/
What I've been doing with toms is to use Bittersweet (a transient) to 'sweeten' the hit, making the transient smaller ... this, when mixed back in with the overheads//head mic//room mics brings up the sustain
At the slowest attack time you are letting roughly 40% of the transient through. That is usually too much.
Usually the attack is set around 3 on the dial, which allows the very front edge of the snare’s transient, maybe the first 10–20% of it, depending on the snare and mic setup. Enough to feel the “crack”, especially in a mix, but not the full uncompressed transient.
Then a fast or medium fast release to bring out the body of the snare.
A Ludwig Black Beauty or LM400/402 with an SM57 into an API or Neve preamp and into an 1176, a bit of boost at 180-250 Hz, maybe a cut at 400-800 Hz, and a touch of 3-5kHz- that is usually all you need and it is the sound of rock music.
https://www.theoddfoxes.com/
However, I was watching some of those great Reverb YouTube vids about recording drums last night and they said that the Rumours drum sound has no compression just pushed into the tape hot.
https://www.theoddfoxes.com/