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Roland
Frets: 10570
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I think latency is more of a problem when you are trying to perform with it, the sonic effect is just that, an effect, and is more of a phase problem.
Not limited, or strictly related to digital, ie tape flanging, / chorussing, or just bad maintenance.
FWIW, I think I can hear 1ms in your example, compared to 0ms , but I doubt it would affect my performance, and if it did, I could always move it back into phase, that is the beauty of digital, you can see the waveform at a tick level.
But if your guitar sound is coming to you direct and via a digital processor with even a small amount of latency, there will be phase cancellation at certain frequencies and you’ll likely hear a ‘comb filtering’ effect which may well be unwanted and unpleasant.
One thing you notice about old gigs with huge crowds is the bands often stayed together quite close on stage even when the stages were big. I guess the monitoring wasn't great and that solved that problem.
Combining a signal with latency with one without - eg in a parallel FX loop where the effect unit in the loop is digital and has latency (unless it’s purely a delay or reverb set to wet-only) always sounds bad at any amount of latency, even very short, because it causes a comb-filtering effect, like a static flanger.
"Take these three items, some WD-40, a vise grip, and a roll of duct tape. Any man worth his salt can fix almost any problem with this stuff alone." - Walt Kowalski
"Only two things are infinite - the universe, and human stupidity. And I'm not sure about the universe." - Albert Einstein
"Take these three items, some WD-40, a vise grip, and a roll of duct tape. Any man worth his salt can fix almost any problem with this stuff alone." - Walt Kowalski
"Only two things are infinite - the universe, and human stupidity. And I'm not sure about the universe." - Albert Einstein
I used to have a rack based live rig with a t.c. electronics G Major processor in the effects loop of a Marshall JMP1 pre-amp. I only used the time based effects in my the G major processor (e.g. delay reverb, chorus etc) and ran it 100% wet, otherwise I could hear a phase cancellation type effect. I believe it was referred to as a pipeline delay effect.
For me, that's different to the perception of latency when recording with an audio interface. As latency increases, I start to 'feel' a lack of instantaneous response (i.e. a difference in plucking a string and the sound it produces).
Typically I record using headphones with an input/output latency as 1.4/4.0 (i.e. a total of about 5.4ms) with my Zoom UAC 2 interface. I can't feel that. Sometimes I've had to increase that to ease the load on my computer when running loads of plug-ins. I start to feel a lack of instantaneous response (a lag) somewhere in the region of 8ms, although I can cope with a bit higher.
The above is under the microscope of recording. Live I can cope with a bit higher, but I notice a lag if I get too far from my amp or a monitor.
Fancy a laugh: the unofficial King of Tone waiting list calculator:
https://kottracker.com/
How is adding chorus or detune letting you “hear” latency?
Latency is just a uniform time delay of the whole signal — you don’t hear that as a tonal change unless you’re monitoring against the dry input.
Chorus and detune do use very short time delays, but those are built into the effect itself. What you’re hearing is the delayed version blended with the dry, which creates phase interactions (comb filtering). That’s what gives it that metallic character.
If you import two identical tracks into a DAW and nudge one a few samples, you’ll hear the same thing - not latency per se, but phase cancellations. I can notice this at a few samples, let alone a few milliseconds.
So the video is a better demonstration of comb filtering/phase alignment than of latency, in my opinion.
Phase shift is what you’re hearing up until there is an obvious repeat of the transient.