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Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Even after reading all that I am a little bit confused. But basically if the two hit at two close and understandably you don't want to stretch the decay of the first beat then either follow Octa's advice or similarly you could just cut the first beat and clone the second. An alternative is to break the bar on the first point of attack on the second beat, shift the first beat in time, then record a bit of silence on a spare track and trim this into the gap you have created then crossfade the three sections.
Bandcamp
Spotify, Apple et al
EDIT actually ignore that as my tired brain wasn't processing it properly. If inserving the silence solve the issue and the kicks are only overran by a fading cymbal tails I would be tempted to clone a bit of tail into the gap and try and match it in but it's a lot of level and fading work.
I'd usually try to find the same part somewhere else in the song and pop that in.
You could try multitrack elastic audio or time stretching, but that can sound dog also.
I'd probably take little bits from each drum channel and basically use those bits to fill out the offending part. And almost use the bits I have to sort of program or sample replace the offending section. It does depend on having some clean hits though.
The other thing that you could do, is paste in a couple of kick drums that are in time, I.e. Drop them exactly where you need them and at the same point automate the low end information on most of the other channels to cut out to reduce the flamming in the other channels.
Not an ideal situation all round really. Hits that are too close together are harder to deal with than ones that are too far apart.
Ultimately it's doable, it'll probably just be a bit fiddly is all.