What a load of contrived crap. Four pairs of scissors to make one shiv, which breaks the moment you use it? Bullhonky. And how come the dolt protagonist can carry a dozen pairs of scissors but only three shivs?
This is some of the most appalling design I've ever seen in a game. It's entirely artificial and utterly illogical. Why can't I use a pair of scissors as a freakin' shiv? And several times? I have never broken a pair of scissors, so how come they've become so incredibly fragile?
I hate every single person involved in the creation of this turgid, linear, derivative piece of crap. Any one of them could have pointed out that a pair of scissors makes an excellent multi-use shiv by plunging it repeatedly into the chests of the morons who came up with this idiotic design decision.
Though I suppose they're already proven to be plagiarists and copyright violators, so expecting coherent, innovative thought from them may be a bit much.
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Supportact said: [my style is] probably more an accumulation of limitations and bad habits than a 'style'.
Supportact said: [my style is] probably more an accumulation of limitations and bad habits than a 'style'.
I thought it was a fantastic game.
Also the tedious trial-and-error nature of the game, where information is only revealed about enemies once they've killed you, even though the protagonist has been surviving in the game world for many years. The painfully slow camera controls. The totally dark levels where turning your torch on means certain death when the zombies see it, but not turning your torch on means not being able to see anything - and then your idiot companion turns her torch on anyway or runs face-first into a zombie and you all die.
All these appalling design decisions means there's no tension whatsoever. Crouch in the darkness, shuffle a bit forward, die. Restart. Crouch in the darkness, shuffle a bit sideways, die. Restart. Crouch in the darkness, stay still for a bit to see what's going on, die.
And why do the bastard shivs break as soon as you use them, and why does it take four pairs of scissors to make a shiv? How do you make one shiv from four pairs of scissors? EVERY PAIR OF SCISSORS IS TWO SHIVS ALREADY!
I think this may be the worst game I've ever played.
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I've tried hiding, but the zombies (even the ones that are meant to be blind) seem to have an uncanny knack of boxing you in and then attacking.
I just don't get it. I like stealthy games - I hardly killed anyone in Dishonoured, fer example - and I don't mind limited resources. I do mind inexplicable design choices such as the shiv system. Even on easy the sneaking is impossible because your companions keep running straight into zombies with their torches on!
Seriously, can anyone answer why it takes four pairs of scissors to make one shiv? How is it possible to make one shiv from four pairs of scissors, given that you're obviously not melting them down and reforging them? The only way I can think of is to throw three pairs of scissors away and use the last pair as a shiv, and even then why does it break as soon as you use it? Has anyone here ever broken the metal bit of a pair of scissors?
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I see. So if you had say a dozen pairs of scissors you could effectively have 24 shivs?
That's a lot of shivs
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'Rope Or A Ladder', 'Don't Sing Love Songs', and 'Poke The Frog' albums available now - see FaceBook page for details
Except in The Last Of Us, where having a dozen pairs of scissors means you can make three shivs. HOW? FOR PITY'S SAKE, HOW?