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Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Not so much natural sound as natural 'groove', although it's just semantics depending on what you meant.
It would help to know the piece.
However a real drummer is never square. A beat is always pushed or dragged and quite often if you look at the very best drummers only the kick on beat one (and maybe 3) falls completely square on the click. This means that if you are trying to mimic a real drum part then square is out.
The exceptions that we tend to think of are dance and hip hop (and all the shoot offs). However these two are ultimately consciously or subconsciously influenced by a 'groove' whether human created or a quirk of technical flaws.
Hip hop obviously has it's roots in soul and jazz. It started off very sample driven however early drum machines gave artists the chance to create new beats. The problem was that some machines like Octa has already mentioned were unreliable tempo wise but just as bad in this arena was machines with ruthlessly accurate quantisation. With a music that was so beat led (and the beat high in the mix) the squareness of a drum machines stood out like a sore thumb and until DAWs there was no way of shifting beats by small amounts to create grooves. The solution was the 16th note triplet groove with is over pretty much all the 80 to early 90s stuff.
Dance music embraced the squareness of drum machines initially more so than any other genre. With most four to the floor house music groove was quite irrelevant because it was about white people jumping around on acid and ecstasy. This changed when drum and bass arrived by an odd quirk. Drum and bass pioneers started using real drum hit samples in dance tunes. To play these back they mainly used the early Akai S-range samplers. The problem is the moment you started fucking around with these beats to either disguise their origin or create new sounds and then sped it up the samplers became unstable timing-wise on resampling. This meant not only did drum and bass create that broken beat sound it also (almost by accident) put a groove back into club based dance music.
Now even if you listen to the hardest trance or gabba type tracks the drums are rarely dead square.
A good experiment is to set a tempo of 130bpm (you average club track tempo). Program a kick drum on every beat and a closed high hat on every other. Then shift the high hats ahead of the beat by 10-20ms (or try more) and listen to the effect. The do the same pushing them behind the beat.
I had a 1040 ST and later an STE. I also had an Amiga 500 way back when.
Studio: https://www.voltperoctave.com
Music: https://www.euclideancircuits.com
Me: https://www.jamesrichmond.com
Second time round I delayed the hihat by 10ms.