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Sonar has a neat ownership platform- you either buy it one off, or pay a subscription per month. If you buy outright, you get a year's sub included. Each month they release a patch . These contain bug fixes, but more importantly additional features, plug ins and libraries. One of the things that came out a few patches ago was a feature that allows you to record you midi instrument direct to audio. Not sure how it works, cos I haven't looked!
Theres also this thing called Mix recall - captures the current set up, then you can change stuff but can still revert to the original mix to AB etc. So you could have tons of different mixes in the one project. That's neat. Especially if you've gone over the top adding loads of new tracks, FX etc.
Cos I never do that......!!
Right now I've done a track, with orchestration and I am having the job from hell getting the mix right. Everything is out of kilter, too loud, too quiet, not sitting in the mix right. Its a long laborious process.
Couple that with the fact that I don't really have much of a clue when it comes to mastering (though I am making moves to get better at that)
at least I aint trying to make a living from it. I'd be skint!
cheers
talking of the DAW side of things... something occured to me recently... when I get a new instrument I head for youtube to see if there are any good tutorials etc [usually there are.. some are really good too]..
when I was looking around for tutorials on CS2, Symph Brass, and a reminder for Olympus Choir what struck me was how many are using Cubase... and these guys are all orchestral, hybrid-orchestral movie score / trailer score composer types... now I'm wondering why...
ahh interesting... personally I've never encountered that.. certainly not when bouncing down..
things can get a bit freaky in real-time if I'm running BFD2 or BFD3, 5 instances of CS2, 5 instances of Symph Brass, Komplete 9 Orch percussion, 6 instances of Olympus Choir, Action Strikes, Rise & Hit, 2 EXS24 boom sample libraries I made myself, several instances each of Onmisphere / Massive / Absynth and some other synths etc.. plus several reamped guitar parts... with a few zillion fx and Ozone on the master bus etc...
but then.. I guess "a bit freaky at times" is to be expected.. lmao
so as you can imagine, a reasonably powerful computer and track freezing gets kinda important.. lol..
I have never heard of anyone having trouble with Logic tbh.
in my case, the3 prob is most likely not logic... but the total nob that's driving it... lmao
Rise & Hit = the dog's nads. Makes all the difference, even when used a little.
rise and hit has one flaw... you can only set it up for one type of riser / hit at a time.. however, it's likely that your piece will require several types of them..
solution: create a rise and / or hit for a given moment, then bounce it and place the audio [wav / aiff] where you need it in the peice.. if you need a different riser at a different point in the piece, create it in Rise & Hit and bounce it again. etc etc..
also, having created several risers and hits, and bounced them, I stash them in a folder for future use.
in Logic, there is a sampler instrument called the EXS24.. I've used this to create an instrument that'll trigger thmy lil' collection of riser / hit samples..
I'm guessing that you don't have the EXS24 because you don't have Logic...
however, you do have Kontakt.. which is a sampler so you can create an instrument with this.. or maybe an equivalent instrument that come with your DAW..
lil' tip.. don't make the sample play back "1-shot".. so that you can use the length of the MIDI note to determine when the sample will stop playing.. so you'll then be able to choose between playing the entire samle [via a long note], or clipping it short..
Using the audio would be much more economical, and possibly easier (i/m much more used to working in audio than midi)
I was debating with getting kinetic metal as well....!